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Dynawind is an on-chain game about sending a champion into the ruins and deciding, every time they come back, whether to bank the haul or push on.
A collection of 2,222 champions.
Every champion draws a hood, an armor, a scarf, and a weapon from the same pixel grid. Champions are yours to trade, and they take a cut of the treasury while active.




A staked hero leaves the ruins and can be sent on runs. Unstaked champions sit safely at home and earn nothing.
Longer runs pay more and cost more health.
Take what came back, or roll again for double at the cost of 20 HP. Under 30 HP the reward climbs and so does the chance of being downed.
Every run costs a little. 40% to the treasury, 60% burned.
Impatience is the second sink. Half burned, half to treasury.
Cot, forge, watchtower. Each changes a number in the loop.
Half of every reward. Unlocks 10% a day, only while you play.